Slides
Introduction
1
Overview of Graphics System
2
Math Preliminaries
A-2, A-5, A-8, A-9
2D & 3D Transformation
5
3D Viewing
7-1 ~ 7-6, 7-8 ~ 7-11
3D Viewing (Continue)
(See above)
Hidden Surface Removal
9-1, 9-2, 9-3, 9-5
Scan-Line Conversion
3-5
Illumination and Shading
10-1 ~ 10-3, 10-10
Global Illumination
10-11, 10-12
Texture Mapping Methods
10-17, 10-18
14-2