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Assignment 1. Due date: October 20, 2011 11:59pm
The goals of this assignment are to
familiarize yourself with the OpenGL command of the rendering pipeline.
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Read a obj mesh
file containing a geometric model represented as triangle meshes and display
it centered in the display window. The obj mesh file format is described
here.
A sample obj file can be downloaded here.
A simple cube.obj could be used for testing and
debugging first. More
obj mesh files may be found on the internet, e.g. www.3dcafe.com.
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Define a
virtual camera in a 3D virtual scene, specifying its position, orientation
and field of view.
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Render an
object using points, wireframe and surface representations.
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Using your
graphical user interface (GUI), together with the mouse and keyboard,
interactively perform the following tasks:
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Translate the
model / camera in X, Y and Z directions.
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Rotate the
model / camera around X, Y, and Z axes.
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Rotate the
model /camera according to the moving direction and distance of the mouse.
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Zoom in and
zoom out view of the model.
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Change the
field of view of the camera – both horizontal and vertical.
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Change the
values of the near and far clipping plane.
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Submit your source code and a self-contained executable file (without
requests for any libraries or dlls) to csc5870@cs.wayne.edu.
Please rename your executable file *.exe to *.hw1 in order to pass through the
email server firewall. You also need to submit one page of description regarding
how to compile you code successfully.
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